If you want to geek out a little or a lot, then check out Nvidia’s next-gen graphics cards. They boast an implausible amount of computing power, with specs that kinda boggle the mind.
But if you are interested in where games are heading over the next few years, then check this out. They feature ways to more efficiently handle realtime raytracing, while still managing to look great in 4K. Mainly thanks to their new DLSS technology.
What is DLSS I hear you ask… well, honestly, I’m not sure. But it in layman’s terms – realtime raytracing is very intensive, but using AI to fill in certain blanks that are left by rendering at a lower resolution is actually a lot quicker. I think.
They even have side-by-side comparisons to show you that things rendered with DLSS can actually look better than 4K native, and yes, they look pretty good indeed. It seems to be the trade-off if you want that super-duper next-gen realtime raytracing. And let’s be honest – you do!
Timestamps: 01:12 – Jensen Huang, CEO: Welcome and Overview 03:46 – Fortnite ray tracing and DLSS reveal 04:35 – NVIDIA Reflex reveal – improve esports reaction time 06:21 – NVIDIA Broadcast reveal and demonstration – enhanced streaming features 09:04 – NVIDIA Omniverse Machinima reveal 10:32 – Mount & Blade II: Bannerlord Machinima demo 11:29 – Advances in RTX ray tracing and DLSS 17:21 – Introducing RTX Ampere GPU 19:23 – RTX Ampere Demo: Marbles at Night 22:50 – Next Gen RTX Games and NVIDIA RTX IO reveal 24:12 – Cyberpunk 2077 RTX Trailer 25:12 – Introducing the GeForce RTX 3080 – our new flagship 27:31 – Overview of GeForce RTX 3080 technologies 30:39 – Introducing the GeForce RTX 3070 31:30 – Performance imrprovements: Pascal v Turing v Ampere 32:49 – Call of Duty: Cold War ray tracing reveal 34:12 – Introducing the GeForce RTX 3090 35:45 – Gaming Creator Reactions to 8K Gaming 37:20 – Summary and wrap – thank you for watching!
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