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	<title>macOS Archives - PixelMaker</title>
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		<title>Apple makes VR and AR push with VR Compatible Macs and AR Kit</title>
		<link>https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/</link>
					<comments>https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/#respond</comments>
		
		<dc:creator><![CDATA[PixelMaker]]></dc:creator>
		<pubDate>Fri, 23 Jun 2017 11:13:47 +0000</pubDate>
				<category><![CDATA[AR]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Dev Kit]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[eGPU]]></category>
		<category><![CDATA[external GPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Metal2]]></category>
		<category><![CDATA[Sonnet]]></category>
		<category><![CDATA[WWDC]]></category>
		<guid isPermaLink="false">http://pixelmaker.co.uk/?p=104</guid>

					<description><![CDATA[<p>Up until now, if you wanted VR compatibility on a Mac, you needed to install Windows and have a Mac Pro from 2011 to upgrade &#8211; which makes me shudder. even if you do decide to go that route you make have trouble getting a Mac with a graphics card that actually supports VR. The [&#8230;]</p>
<p>The post <a href="https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/">Apple makes VR and AR push with VR Compatible Macs and AR Kit</a> appeared first on <a href="https://pixelmaker.co.uk">PixelMaker</a>.</p>
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