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	<title>AR Archives - PixelMaker</title>
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	<description>Pushing Pixels for Fun</description>
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		<title>Real Time Raytracing is Spectacular in This Star Wars Demo from Unreal and ILM XLAB</title>
		<link>https://pixelmaker.co.uk/real-time-raytracing-star-wars-unreal-ilm-xlab/</link>
					<comments>https://pixelmaker.co.uk/real-time-raytracing-star-wars-unreal-ilm-xlab/#respond</comments>
		
		<dc:creator><![CDATA[PixelMaker]]></dc:creator>
		<pubDate>Sun, 01 Apr 2018 10:12:48 +0000</pubDate>
				<category><![CDATA[3D]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Tech]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Cutting Edge]]></category>
		<category><![CDATA[Future]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[Raytracing]]></category>
		<category><![CDATA[Unreal]]></category>
		<category><![CDATA[Unreal Engine]]></category>
		<guid isPermaLink="false">http://pixelmaker.co.uk/?p=270</guid>

					<description><![CDATA[<p>&#160; Why is this a big deal?! Well, raytracing is the rendering technique that is used in most offline renderers, so 3D animated films of TV shows such as Toy Story, How to Train your Dragon, UP, Despicable Me and many more. All of those animated films use 3D graphics that are animated and then rendered. [&#8230;]</p>
<p>The post <a href="https://pixelmaker.co.uk/real-time-raytracing-star-wars-unreal-ilm-xlab/">Real Time Raytracing is Spectacular in This Star Wars Demo from Unreal and ILM XLAB</a> appeared first on <a href="https://pixelmaker.co.uk">PixelMaker</a>.</p>
]]></description>
		
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		<title>Apple makes VR and AR push with VR Compatible Macs and AR Kit</title>
		<link>https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/</link>
					<comments>https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/#respond</comments>
		
		<dc:creator><![CDATA[PixelMaker]]></dc:creator>
		<pubDate>Fri, 23 Jun 2017 11:13:47 +0000</pubDate>
				<category><![CDATA[AR]]></category>
		<category><![CDATA[VR]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Dev]]></category>
		<category><![CDATA[Dev Kit]]></category>
		<category><![CDATA[Development]]></category>
		<category><![CDATA[eGPU]]></category>
		<category><![CDATA[external GPU]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[HTC Vive]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Metal]]></category>
		<category><![CDATA[Metal2]]></category>
		<category><![CDATA[Sonnet]]></category>
		<category><![CDATA[WWDC]]></category>
		<guid isPermaLink="false">http://pixelmaker.co.uk/?p=104</guid>

					<description><![CDATA[<p>Up until now, if you wanted VR compatibility on a Mac, you needed to install Windows and have a Mac Pro from 2011 to upgrade &#8211; which makes me shudder. even if you do decide to go that route you make have trouble getting a Mac with a graphics card that actually supports VR. The [&#8230;]</p>
<p>The post <a href="https://pixelmaker.co.uk/apple-makes-vr-ar-push-vr-compatible-macs-ar-kit/">Apple makes VR and AR push with VR Compatible Macs and AR Kit</a> appeared first on <a href="https://pixelmaker.co.uk">PixelMaker</a>.</p>
]]></description>
		
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